"Need to create"

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June 3, 2011

Blogging started

Hello Friends,

My name is Marek Rosa and I’m the guy who started Miner Wars development.

Recently I’ve decided to write a blog to serve as a diary for Miner Wars development, Keen Software House, and my personal life. (The last category is going to be empty most of the time, unfortunately–not because I’m a private person, but because I have no personal life.)

I’ll be documenting the tough life of Miner Wars developers – covering topics such as programming, 2D/3D art, game design, story, business… basically anything that comes through me.

Luckily, now is the best time to start – today I fly to Los Angeles – our team is going to visit E3, meet industry people, shake hands, etc.–you know the drill.

We already have big and unrealistic plans for next year’s E3 – we want to make a big show, Miner Wars and VRAGE running on big screens, real 6DoF cockpit, explosions, blood, girls… Hollywood style!

Now, there is one thing better than the whole of E3–I can finally get some free time and just screw around. I’m extending my trip to the US for one more week, so my homie Ansel and I will be doing a road trip over the US before and after E3.
We’re going to visit Mexico, San Diego, Las Vegas, Grand Canyon, Meteor Crater, Phoenix in Arizona, then back to LA, Hollywood, Universal Studios Park, and many more! We’ll keep you posted with photos of our travel and shenanigans.

On a different note: 3 new developers are joining our Prague team and 1 more is on his way. That’ll make a total of 11 developers in Prague, 3 in the USA, and 1 in Australia, (and some other external people too). Quite a menagerie.

Ciao,
Marek

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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