"Need to create"

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April 20, 2012

We got nice three pages in SCORE - printed games magazine for Czech/Slovakia. If you live here - go and buy it! Issue no 219.

April 17, 2012

In the second episode, we get inside the mind of CEO of Keen Software House - Marek Rosa and Community Manager Ansel Leos. These guys join us to talk about their brewing space sim – Miner Wars 2081.

April 8, 2012

I had a presentation for Microsoft in Prague. My speech was about how we develop Miner Wars 2081 in XNA and whether it's possible to make an AAA game in XNA.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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