I had a presentation for Microsoft in Prague. My speech was about how we develop Miner Wars 2081 in XNA and whether it’s possible to make an AAA game in XNA.
My answer would be “yes, but it also depends on what do you consider AAA game”.
I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.
These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.
It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.
Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.
I am proudly European , and in the last few years, I’ve come to love South Africa and its people.
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