"Need to create"

main ornament
August 19, 2012

Failure to shoot at our customers

I just experienced a situation that I would never anticipate – failure to shoot at our customers.

It happened after we released the first MW 2081 Test Build with multi-player. I used to launch it every few hours, to see who is playing, and if there was someone, I joined his game. Usually I just went to the guy and talked. They knew who I was.

Funny thing was that it felt weird to start shooting at them, even though that’s the point of a death-match game 🙂

What do you suggest?
– Should I inhibit these feelings and shoot them without any regrets?
– Am I the only developer with this illness?

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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