"Need to create"

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September 12, 2012

Funny bugs in Miner Wars 2081

In the last few weeks of development of Miner Wars 2081, we have collected a couple of funny bugs.

1) when you lock doors on your mother ship and then travel to another sector, you respawn outside of your mother ship – but since the doors are still locked, you can’t get back into your mother ship 🙂

2) if you meet a neutral bot and trade with him (e.g. buy all his weapons) – and then he becomes your enemy (due to story reasons) — he can’t fight you, he has no weapons 🙂

3) there’s huge nuclear explosion at the end of second mission (Laika). If you are fast enough you can see this explosion from the next mission (Barth’s moon). These locations are on the opposite sides of the Solar System 🙂

4) when you die in a co-op game and then you respawn — you are still dead 🙂

5) and then there’s this screenshot — I would add just one more red notification “No Money, Bitch”

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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