"Need to create"

main ornament
October 17, 2012

How can a game developer make money on P2P / torrents?

Q: How can a game developer make money on P2P / torrents? 

A: By not paying for traffic generated by customers downloading his game installer and patches. 

We have been hosting our installer and updater files on different hosting services – at the beginning we used one non-name hosting company, then Amazon S3, and then CDN77.

  • Non-name hosting wasn’t good because they had a download limit. Once reached they shut us down.
  • Amazon S3 couldn’t guarantee download speeds and was twice as expensive as CDN77
  • CDN77 is reliable and works well, but still costs money

In the world of file hosting, you usually pay for traffics (downloaded and uploaded Gigabytes).
Price ranges from $0.049 to $0.1 per Gb.

We used to pay few hundreds of dollars per month – that’s not brutal, but I didn’t like it for two reasons:
1) we could use that money for something else (drugs, alcohol…)
2) if the traffic grows up, we could end up paying thousands per month!

For this reason I was always playing with an idea of exploiting torrent protocol. In this case the files won’t be streamed from our server, but from other people (peers):
1) people who are actually downloading and installing the game
2) people who volunteered to seed our files

The result is great. If you look on following stats you can easily spot the day when we switched to P2P 🙂

It wasn’t easy to find a programmer who can integrate P2P into our distribution method – but luckily we made it.

Other thing is that once we get on Steam, we wouldn’t need to distribute files from our location (Steam would do that)…

Leave a comment

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Newsletter

Sign up for emails and stay in touch. No more than once every 2 weeks, no sales, no spam.

Sign Up