"Need to create"

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May 24, 2013

It’s been a long time since I’ve written a blog post, so you might be wondering what we’ve been up to all this time. Well, we were finishing Miner Wars 2081, which took up most of the team’s focus and energy, along with the post-release bug-fixing period. Then, we worked on the design document for our new project, which, luckily, is now 100% complete, freeing up my time to work on whatever I want, including reflection and future improvements.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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