"Need to create"

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October 30, 2013

It is one week since we launched Space Engineers on Steam Early Access, a time for some recapitulation.

October 23, 2013

A week ago we realized that Space Engineers is in a good shape and so we decided to make it available for purchase during two 3-hour and 24-hour windows. This allowed us to make some people happy and to perform a large scale testing.

October 8, 2013

I was looking forward to this movie since I read about it years ago. It was better than I expected. Gravity is a great technical, visual and audio experience! Some of us are so thrilled that we are going for a second rep with colleagues who couldn’t join us the first time.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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