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January 18, 2018

Launch of “Solving the AI Race” round of the General AI Challenge

SUMMARY:

  • GoodAI has launched “Solving the AI Race” round of the General AI Challenge 
  • $15,000 of prizes for solutions 
  • Round will run until May 2018 

Today we have launched the “Solving the AI Race” round of the General AI Challenge, where participants have the chance to win $15,000 in prizes by sending us suggestions on how to mitigate the risks of a race to transformative AI.

The round is the first non-technical round of the General AI Challenge, and asks participants to submit suggestions of how we can avoid the potential pitfalls of a race to AI where:

  • Key stakeholders, including the developers, may ignore or underestimate safety procedures, or agreements, in favor of faster utilization
  • The fruits of the technology won’t be shared by the majority of people to benefit humanity, but only by a selected few

It is a very important step towards our goal of creating safe, beneficial general artificial intelligence.

We are encouraging participants from all disciplines to take part in order to open up the discussion to a broader audience, as a truly transformative AI is likely to affect all areas of society.

We have been busy building an extremely strong external advisory board who have helped us create the new round and some will help us judge the submissions. It includes representatives from Facebook, Microsoft, Future of Humanity Institute, Tencent, and other industry and academic leaders (see full list below).

For this round to have the biggest impact we need to spread the word as widely as possible. So if you know anyone who might be interested in taking part please share the news with them!

Thank you for reading this,

Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI

For more news:

Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com

Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2.4mil+ copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers. 

At this time, Marek is developing both Space Engineers and Medieval Engineers as well as daily research and development on recursive self-improvement based general AI architecture.


Challenge advisory board:

Miles Brundage – Research Fellow, Future of Humanity Institute
Frank Dignum – Associate Professor, Utrecht University
Virginia Dignum – Associate Professor, Delft University of Technology
Ayako Fukui – Strategic Initiatives Consultant, Araya
Ling Ge – Chief European Representative, Tencent
José Hernández-Orallo – Professor, Universitat Politècnica de València
Ryota Kanai – Founder and CEO, Araya
Pavel Kordik – Researcher, Czech Technical University
Tak Lo – Partner, Zeroth.ai
Alison Lowndes – Artificial Intelligence Developer Relations, NVIDIA
Tomas Mikolov – Research Scientist, Facebook AI Research
Jan Pospisil – Senior Technology (Technical) Evangelist, Microsoft
Jan Romportl – Chief Data Scientist, O2
Jan Sekerka – Partner Business Evangelism Lead, Microsoft
Julian Togelius – Professor, New York University
Roman Yampolskiy – Professor, University of Louisville
Ivan Zelinka – Professor, Technical University Ostrava

Partners:

 

 

 

 

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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