"Need to create"

main ornament
December 19, 2019

Hello, Engineers! I’ll try to keep today’s blog short. My team and I would like to celebrate the Holidays with all of you, our players, whether you celebrate Christmas, Hanukkah, Kwanza or any other holiday during this festive season. Christmas is the biggest holiday for the Keen Software House Team and we usually give a lot of presents to our families and friends during this holiday. We also spend time with our loved ones and it’s a time when we slow down after another fantastic year of working on Space Engineers!

December 4, 2019

GoodAI started 5 years ago with a single mission: “develop general artificial intelligence - as fast as possible - to help humanity and understand the universe.” Back then we had only a vague idea of what to do, what the requirements of general AI are, and what should be our milestones...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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