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March 17, 2020

Medieval Engineers – Update & Leaving Early Access

SUMMARY:

  • Medieval Engineers News 
  • Current Update  
  • Leaving Early Access 
  • FAQ

Hello, Engineers!

Today’s blog post is about the status of Medieval Engineers.

Coming back to where it all began, Medieval Engineers was our fourth project. We kicked it off at the beginning of 2014 and we announced the project in January 2015. We established a dedicated team, working in parallel to the Space Engineers team.

Medieval Engineers was quickly presented with the Czech Game of the Year 2014
Technical Contribution Award, mainly due to its volumetric environment and structural integrity.

Our goal was to create a game inspired by real medieval technology and the way people built architectural works and mechanical equipment using it. The game brought three major upgrades to our VRAGE engine: structural integrity, natural landscapes, and physics based rendering and it also gave us an opportunity to experiment with many things.

We haven’t released a major update since February 2019. The reason for this decision was that we changed the focus of the Keen Software House team. We have restructured the team, focused on moving Space Engineers out of Early Access, then on the development of Space Engineers for Xbox One, and the continual support and upgrades for Space Engineers.

We re-evaluated the Medieval Engineers project and, looking at the numbers, we have decided to end development on this title and release the game out of Early Access.

Today, we are releasing an update, which will address some critical game bugs. For example, world chunking issues. We want to stabilize the game and get it to a more playable state.

What will you find in this update?

This release fixes a problem with grids disappearing from the world, as well as several game crashes you experienced during gameplay.

With this release, we are reducing the price to 9.99 USD, or your regional Steam equivalent. Over the coming weeks, everyone who owns the base version of Medieval Engineers will receive the Deluxe version, for free.

FAQ

Q: Why are you releasing this update now?
A: We were planning this update for quite a long time, but as we restructured our team, we simply did not find the right time to put it all together for the release.

Q: Are you coming back to Medieval Engineers? In other words, should we expect more updates in the upcoming months?
A:
We have decided to focus on one project at a time. Our immediate focus is Space Engineers for PC and our upcoming release of Space Engineers for Xbox. We do not currently plan further major updates for Medieval Engineers. Medieval Engineers has been a great project for us.

Q: So what is happening with the game?
A: I feel that the Medieval Engineers fulfilled all the plans we had at the beginning. I understand that some players may feel that the game has a greater, unrealized, potential. For us, Medieval Engineers is a successful project which helped to shape our games and our team.

Q: I am not happy that you stopped developing Medieval Engineers
A: For us, Medieval Engineers is a complete project. We are sorry that we cannot continue development. Do not hesitate to reach out to us at support@keenswh.com.

What’s next?

Our team continues to work on our priorities, which is Space Engineers, and more immediately, the Xbox One release. We would like for us to keep game development fun, motivational, and challenging. Focusing on a single project ensures that we provide the best game possible.

I would like to thank all of our team members who worked on Medieval Engineers. It was a great journey and we all learned a lot from it!

If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.

Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
Medieval Engineers: www.MedievalEngineers.com
GoodAI: www.GoodAI.com
General AI Challenge: www.General-AI-Challenge.org

 

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.

At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture – Badger.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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