"Need to create"

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November 16, 2023

This is a revised version of my article for Level magazine in May 2023. The next decade is set to witness a revolutionary transformation in the gaming industry, driven by advancements in AI and neural interface technology.  This article unfolds a five-stage evolution of gaming, each building upon the previous innovations and technological breakthroughs, significantly...

October 26, 2023

  SUMMARY: 10 Years of Space Engineers Celebration New Blocks in the base game: Engineer statue, Fireworks, Tuxedo Suit Skin and more! New Premium Content: 10 Year Anniversary Pack Sounds of Space Engineers 2023 Steam Free Weekend New 10 Year Anniversary Merchandise Hello, Engineers! How time flies when you are having fun. Ten years ago we...

October 5, 2023

At GoodAI, we are building collaborative AI agents that enhance human capabilities and drive positive change at scale. Collective intelligence is the guiding principle behind our work. One of our teams is dedicated to developing AI agents, such as Large Language Model-based AI assistants, programmers, researchers, and a Stoic Mentor. Simultaneously, another team is developing...

September 1, 2023

  In this video above, we demonstrate the learning process of one of our LLM Agents being taught how to use an API to control a drone quadcopter. The initial stages require us to provide the Agent with detailed and comprehensive instructions about how to send HTTP requests and what commands are available through the...

August 31, 2023

    SUMMARY: First Iteration of our New PvP Scenario: Space Standoff New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more! Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target) New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels,...

August 24, 2023

At GoodAI, we are deeply committed to the advancement of safe AGI. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the inability to learn new skills post-deployment. It’s here that our innovative approach shines. We’ve designed agents that not only harness the foundational capabilities of LLMs...

August 7, 2023

This article is a guest post I wrote for the Level magazine in May 2023. Situated in the heart of America, the Amish community embodies a lifestyle that seems unhurried and distant from the hectic pace of modern society. While it’s a common misconception that they completely reject technology and electricity, the truth is more nuanced. Yes,...

July 20, 2023

 SUMMARY: All you need to know about  Crossplay  Dedicated servers MOD support PCU limits Buy now Greetings, Engineers!  We are thrilled to welcome the PlayStation community to join us and feed the “Need to Create”.  With 5 million copies sold worldwide and a dedicated following on PC and Xbox, we are thrilled to bring the...

July 19, 2023

At GoodAI, we are dedicated to pushing the boundaries of artificial intelligence. Our current focus is on the development of Large Language Model (LLM)-based agents with personalities that go beyond simple conversations, and instead exhibit LLM-driven behaviors, interacting with humans and other agents, as well as their virtual environment. Our agents learn from feedback, store...

July 1, 2023

The ongoing discourse surrounding AI safety and its potential for existential risks seems to have escalated into an intense polarization, with participants taking entrenched positions – “AI Doomers” versus “AI Denialists.” Such adversarial classification is not helpful for a productive discussion. This conversation should be grounded in empirical evidence, rigorous cost-benefit analyses, and a comprehensive...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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