"Need to create"

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April 26, 2023

  SUMMARY: Pre-order Price Change Finding Space Engineers on PlayStation®4 & PlayStation®5  FAQ Pre-order Now   Greetings, Engineers!    PlayStation pre-orders are happening RIGHT NOW and early access to Space Engineers will start in just a few short weeks (May 11th). Don’t miss your chance to be the first to step foot on alien worlds!  ...

April 24, 2023

  SUMMARY: VRAGE3 Introduction Physics Engine Investigations, Shadows Experiments Testing Armor Deformation & Block Fracturing Water Physics Investigating Tiling Methods, Voxel Destruction  Tool Suite Planned We are hiring! Guest post by Jan Hloušek, VRAGE Engine Lead Programmer at Keen Software House Hello, Engineers!   In Keen Software House, my team started development of the new...

April 14, 2023

Forbes interview with Marek Rosa, translated from Slovak. The original can be found here. Why is stopping the development of the OpenAI platform foolish, and why is it unlikely that artificial intelligence will kill us all? Slovak developer, Marek Rosa, who has been planning to launch a world-unique AI for several months, answers these questions....

April 13, 2023

SUMMARY: New blocks in the base game: Event Controller, AI Offensive & Defensive, AI Basic & Recorder, AI Flight Quality of life changes, combat and UI improvements New Premium content: Emotion Controller, Saddle Cockpits, Decorative signs, walls and more Automaton: “A machine that performs a function according to a predetermined set of coded instructions, especially...

April 11, 2023

 SUMMARY: Review of 2022 – Space Engineers – two major updates, VRAGE3, GoodAI Grants, Memetic Badger, Oranzerie garden Plans for 2023 – Space Engineers on PlayStation, Focus on AI Game It’s a great practice to reflect on the past year’s accomplishments and set goals for the coming year. It helps to track the progress, measure...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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