SUMMARY:
- First Iteration of our New PvP Scenario: Space Standoff
- New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more!
- Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target)
- New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels, Inset Blocks and more!
- 10 year Anniversary of Space Engineers

Free Content



- Improved Event Controller Logic
- AI Defensive (Combat): Added Flee Away From Target feature
- General AI targeting behavior improvements
- Decoy behavior improved
- Check out our Grid AI Guide

- Ingots
- Equipment
- Weapons
- Ammo

- Improved Sensor detection of Voxels
- Improved Tooltips/UX on Spawn Menu
- New Content Notifications
- Improved Projectile Ricochets – Projectiles will now bounce more reliably off of shallow angles. Values for different ammos can be adjusted by modders.

- Light Armor Panel Round – S + L grid
- Light Armor Panel Round Corner – S + L grid
- Heavy Armor Panel Round – S + L grid
- Heavy Armor Panel Round Corner – S + L grid

- Short Wheel Suspension 1×1 Right/Left – S + L grid
- Short Wheel Suspension 2×2 Right/Left – S + L grid
- Short Wheel Suspension 3×3 Right/Left – S + L grid
- Short Wheel Suspension 5×5 Right/Left – S + L grid

- Flat Atmospheric Thruster – S + L grid
- Large Flat Atmospheric Thruster – S + L grid
- Flat Atmospheric Thruster D Shape – S + L grid
- Large Flat Atmospheric Thruster D Shape – S + L grid

- Control Panel Pedestal – S + L grid
- Button Panel Pedestal – S + L grid

- Warning Sign Arrow – S + L grid
- Warning Sign Grid AI – S + L grid
- Warning Sign AI Powered – S + L grid
- Warning Sign Memetic Badger 1- S + L grid
- Warning Sign Memetic Badger 2 – S + L grid
- Warning Sign GoodAI – S + L grid

Free DLC Content Additions
- Offroad Short Wheel Suspension 1×1 Right/Left – S + L grid
- Offroad Short Wheel Suspension 2×2 Right/Left – S + L grid
- Offroad Short Wheel Suspension 3×3 Right/Left – S + L grid
- Offroad Short Wheel Suspension 5×5 Right/Left – S + L grid

Decorative Pack #3



- Colorable Solar Panel – S + L grid
- Colorable Solar Panel Slope Left – S + L grid
- Colorable Solar Panel Slope Right – S + L grid
















- Scaffold Block – S + L grid
- Scaffold Block Slope – S + L grid
- Scaffold Block Corner – S + L grid
- Half Scaffold Block – S + L grid
- Walkable Scaffold Block – L grid
- Walkable Scaffold Block Corner – L grid
- Walkable Scaffold Block Corner Inv. – L grid
- Walkable Half Scaffold Block – L grid
- Scaffold Block Ladder – L grid

- Barrel – S + L grid
- Three Barrels – L grid
- Stacked Barrels – L grid
- Cargo Crate – L grid


What’s Next
Celebrating 10 years of Space Engineers!
- Join us in Prague: oranzerie.cz
- September 4th – 10th
- Main event Saturday the 9th
- More details: https://www.spaceengineersgame.com/space-engineers-10-years-anniversary/

Frequently Asked Questions

Hiring
Remote collaboration is possible!

Our team is global.
Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.

Follow our social media to get the latest news!
- Space Engineers Twitter
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- Keen Software House Discord
- Space Engineers on Reddit
If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI
For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com
Personal bio:
Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!
Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.
Both companies now have over 100 engineers, researchers, artists, and game developers.
Marek’s primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.
GoodAI’s mission is to develop AGI – as fast as possible – to help humanity and understand the universe. One of the commercial stepping stones is the “AI game,” which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.
Nice update for builders. I have two comments.First, the flat atmo thrusters are small, they will only look good on small ships. Please consider the realistic aspect of having two thrusters with similar thrust (I haven’t checked the stats yet) but one is just shorter, what’s the point of the longer one? 5×5 atmo thrusters would have great shape balance, not just for ships, but also in the thruster matter, a good tradeoff. This thruster is more compact but takes some height (if pointing up), and this one takes more area but takes less height, making it suitable for applications that need walking space on the landing pad under the wings (for example).The second, is that I’m worried we are losing realism in Space Engineers. It’s acceptable sometimes for gameplay reasons, but colorable solar panels? Even any color? A white solar panel (reflects all light) produces the same power as a black solar panel (absorbs all light)? Please reconsider, cut the coloration from the update… Form should follow function… This would have been a good chance to introduce a heat mechanic that would need to be radiated from ships… radiators could for example be white or in metallic colors. There could also have been new tiers of solar panels, some thing like blue, dark blue, and black. Well I guess depending on the wavelength different techs could be unable to absorb certain wavelengths, therefore reflecting the colors, but please, at least connect the brightness of the color to the amount of power generated… This would allow some larping like “we have these old panels, we scavenged them from a crashed ship… heh heh… they aren’t great, but we are getting by” and so on. The moment I saw this coloration I feared for the future of thrusters. People like pretty colors, and some want to have white or green flames, some even pink. Would it be an RGB slider, or would it have some meaning behind, like traces of magnesium or copper, or different fuels such as methane or hydrazine? Maybe engines could be fed different fuels, so they would have different thrusts and, maybe, operative temperatures (This would support the need for radiators). Continuing about radiators and heat, some components could be “overdrived” for some time, which would feed them more power/fuel in exchange for a heat penalty, if the radiation capacity wasn’t enough, the components would start taking damage after a time. I’m not the number one fan of radiators, just trying to give examples of ways to fit different colors of panels, not limited to solar. Maybe radiation/particle shields?Thank you for reading, and for your continued work on the game.- K