"Need to create"

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December 26, 2024

Marek’s Dev Diary: December 26, 2024 What is this: Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what piqued my interest. Why am...

December 19, 2024

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.  We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming.  This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in...

December 5, 2024

We are pioneering gaming AI:  Update 0.3.0a introduces Local LLM support, enabling AI NPCs to run directly on your PC.  AI People is the first game to implement AI NPCs powered by Local LLM. Now the entire AI People game can run offline on your PC (configure in game options)  AI People’s NPCs operate through...

November 10, 2024

AI-driven intelligence costs are falling fast: token prices are dropping faster than nearly anything in tech. We might see intelligence (compute, inference) become a renewable, fungible resource, fueled by inputs like hardware (GPUs, TPUs, ASICs), electricity, and the supply chains necessary for their creation and deployment. But true commoditization isn’t guaranteed: If hardware remains scarce,...

November 6, 2024

I’ve spent years crafting virtual worlds and leading a team that creates games like Space Engineers, but it wasn’t until recently that I realized why I became a game developer: I hate limits. I despise constraints, especially those imposed by others. And reality? Reality is the ultimate limiter. So, I’m not just making games; I’m...

October 25, 2024

Our second content addition update named “The Sitting Pretty Update” comes to AI People server on October 24, 2024. This Update brings brand new interaction feature, a plethora of new characters to the game, and several other features and changes.  We made plenty of changes to the list of playable characters in the game. Currently,...

October 16, 2024

     SUMMARY: Chain-of-Thought Implementation Integrated Recall System: Recall Addon and Charlie Recall App User Interface and Experience Improvements New Models and Future Updates We’re excited to announce the fifth major update to Charlie Mnemonic, your open-source AI assistant with Long-Term Memory. This release brings groundbreaking features, including Chain-of-Thought reasoning and an integrated Recall system...

October 14, 2024

    SUMMARY: New PvE Encounters New blocks in the base game: 7 new Prototech Blocks, Inset Connector, Flush Cockpit and more! New Premium Content: Turret Variants, Gates, Modular Bridge Set, Small Ship Kitchen Set, Captain’s Desk, Parabolic Antenna and much more! What’s Next VRAGE3 Development Hello, Engineers! Prepare to engage like never before – our...

September 19, 2024

     SUMMARY: Alpha Officially Released, Alpha Trailer What is AI People? Alpha Launch Details Managing Expectations Distribution of the Access How to play Subscription Model and Pricing A Story Behind AI People Post-Alpha Roadmap A Note from Marek Rosa Join the Revolution of NPCs in Gaming How to play? Join the waiting list and when...

September 17, 2024

I recently watched a video where Elon Musk discusses what he calls his “basic first principles algorithm” or “mantra” for problem–solving in engineering and product development.  It struck me as highly relevant to our work in game development, so I’ve adapted his approach to fit our context: Question the requirements: Examine and reduce the number of requirements for each game feature or project. Even if requirements come from...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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