"Need to create"

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April 29, 2024

Today, GoodAI proudly introduces our new game: AI People Discover more on our official website: www.AIPeopleGame.com Please watch announcement livestream: https://youtube.com/live/Xz_ncOB5P3g Our vision for AI People was ambitious but clear: to innovate within the gaming industry by making intelligent AI NPCs central to gameplay. We aimed to initiate a new genre of intelligent AI NPCs, just...

April 27, 2024

Olaf Witkowski’s article, “Do We Have Moral Obligations to Artificial Life?”  got me thinking about the ethical implications of AI in games and the nature of our reality: 1) AI in Gaming: If we develop conscious or sentient AI NPCs, should we avoid using them in games to prevent unethical treatment?  We should NOT use living beings for...

April 24, 2024

 The main purpose of the GoodAI LTM Benchmark has always been to serve as an objective measure for our progress in the development of agents capable of continual and life-long learning. However, we also want it to be useful for anyone developing agents of this type. In order to facilitate that, we have oriented this...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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