"Need to create"

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August 15, 2024

    SUMMARY: Revolutionary AI NPC technology aims to solve the decades-old problem of scripted, predictable game characters Alpha release scheduled for September 19, 2024 Experience a living world with AI-driven characters that think, feel, and evolve Witness emergent storytelling where your choices truly matter Create, share, and play custom scenarios Short gameplay sessions (~10 minutes)...

August 11, 2024

 What do you think about this business idea? Find cheap unused land with high sun exposure (e.g. desert areas) Build there solar farms and datacenters (for AI/LLM inference; using either ASICs for high energy efficiency or GPUs) Use solar to power these datacenters (essentially free energy) Charge per token, or potentially future auction bidding (pay...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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