"Need to create"

main ornament
November 10, 2024

AI-driven intelligence costs are falling fast: token prices are dropping faster than nearly anything in tech. We might see intelligence (compute, inference) become a renewable, fungible resource, fueled by inputs like hardware (GPUs, TPUs, ASICs), electricity, and the supply chains necessary for their creation and deployment. But true commoditization isn’t guaranteed: If hardware remains scarce,...

November 6, 2024

I’ve spent years crafting virtual worlds and leading a team that creates games like Space Engineers, but it wasn’t until recently that I realized why I became a game developer: I hate limits. I despise constraints, especially those imposed by others. And reality? Reality is the ultimate limiter. So, I’m not just making games; I’m...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Newsletter

Sign up for emails and stay in touch. No more than once every 2 weeks, no sales, no spam.

Sign Up