"Need to create"

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December 26, 2024

Marek’s Dev Diary: December 26, 2024 What is this: Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what piqued my interest. Why am...

December 19, 2024

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.  We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming.  This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in...

December 5, 2024

We are pioneering gaming AI:  Update 0.3.0a introduces Local LLM support, enabling AI NPCs to run directly on your PC.  AI People is the first game to implement AI NPCs powered by Local LLM. Now the entire AI People game can run offline on your PC (configure in game options)  AI People’s NPCs operate through...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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