"Need to create"

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March 28, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

March 20, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

March 13, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

March 8, 2025

    SUMMARY: Steam Workshop for Blueprints and Worlds In-game Workshop Browser Mouse Sensitivity Controls and Inverted Mouse Setting New Grid Pasting Mode, Pivot Controls Advanced World Settings Release Notes What’s Next Marek’s Dev Diaries FAQ Hello, Engineers! This is our first Vertical Slice update since the Space Engineers 2 Alpha release, and we’re excited to...

March 6, 2025

  Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey,...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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