"Need to create"

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October 10, 2011

Miner Wars – Advanced rendering – Voxels, SSAO, HDR, shadows, image space LOD

Lately you have been crying and demanding a new footage. Since we like spoiled kids, here is a small demonstration of our latest advancements in VRAGE rendering.

All these phrases such as SSAO and HDR are almost a standard feature in current AAA video games – but I wanted to show them, because our lead rendering programmer Petr Minarik took a special care to make them extremely beautiful!

I am a modest person so I will just say: Miner Wars is now the best looking space simulation ever 🙂

Other than that: the next big milestone is to finish playable sandbox single-player story mode. Once it’s done, the game will finally start to live. Sectors will get filled with asteroids, debris, space stations, rats, mosquito and pedestrians. We are not far from that, maybe 2-3 weeks.

Yeah, regarding my “personal life” – I was finally able to spend a full weekend programming. Not just doing design and architecture, but actual programming. That’s very refreshing. My mirth has disappeared at Monday morning – once there are people in the office, I am interrupted at least every 5 minutes. I don’t know if people want to talk with me because of my friendly personality, or they just enjoy bothering me, or mix of these two… what do you think?

New Miner Wars logo is in the production (by our genius artist Filip Novy) – you can see the first sketch in the video above.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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