"Need to create"

main ornament
January 18, 2012

18 years of being a programmer

Today I have reached a score of 33 years on this planet.

It occurred to me while I was responding to questions in an interview. The interviewer mentioned there that I have been a programmer for a decade. This didn’t sound correct, so I made a quick calculation in my head and fixed it: it’s actually been 18 years.

Eighteen years of being a programmer! Wow. I started at age 15, now I am 33; that makes it 18 years. Huge!

Some people are not even that old.

Some serious statistics:

  • Programmer period of my life is longer than non-programmer period (18y vs. 15y)
  • If I spent 10 hours of programming per day on average, that’s 65,700 hours of nonstop programming, or 6,570 days
  • If I wrote 100 lines of code per day, that’s 657,000 lines of code during my whole life
  • That would make a book with 13,140 pages
  • Or 43 books, each one having 300 pages
  • If I would be making just the minimum US wage, I would make $420,480
  • If I spent all that time just walking, it would be 328,500 kilometers
  • That’s 8x Earth’s circumference
  • Or 85% of the distance between Earth and its Moon
  • Or 0.22% of the distance between Earth and the Sun

Curiosity at the end: I still have spent more time sleeping than programming! It’s funny though…

  • Total Hours Programming: 65,700 hours
  • Total Time Asleep? 96,360 hours!

Best Regards,
Marek

Comments

  • 10 hours average on every single day sounds quite a lot, haven't you had any other jobs, studies, vacations etc. ?

    Unless you make up for those by also coding _all_ of your free time I highly doubt the actual average is even half of that 🙂

    Anyway, 18 years is truly a lot of experience!

Leave a comment

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Newsletter

Sign up for emails and stay in touch. No more than once every 2 weeks, no sales, no spam.

Sign Up