"Need to create"

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May 18, 2015

The new milestone is that our general AI is now able to play a game that requires it to complete a series of actions in order to reach a final goal. This means that our AI is capable of working with a delayed reward and that it is able to create a hierarchy of goals.

May 14, 2015

Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community. Please do not confuse this with “open source” or “free software”: While we are opening the possibility to read and alter Space Engineers and VRAGE source code, we’re not making Space Engineers or VRAGE free.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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