"Need to create"

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June 24, 2015

Today I’m happy to report that we’re taking the next step in our plans to expand the Keen Software House teams. We’re growing very rapidly and planning to grow even more – at the moment we have about 30 people working on the games team and roughly 20 on the AI team. We just signed the contracts to open a second office in Brno, and it has been up and running for about one week.

June 1, 2015

I’ve been waiting for a chance to meet you in person and I think I found the right occasion. I am going to be in Los Angeles attending E3 and I thought that this would be a great opportunity to organize a small fan meetup on June 16th for our US fans.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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