"Need to create"

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February 23, 2017

My thoughts on building general AI in a guest post for Singularity Weblog

SUMMARY:

  • Working towards my goal to create general AI; it will be a tool that will leverage discovery in every domain
  • Using game development to bootstrap GoodAI
  • The General AI Challenge is a way to crowdsource and diversify our search for human-level AI

The following is a blogpost I published on the Singularity Weblog. Below is only a brief preview. If you want to read more, please follow this link: www.singularityweblog.com/general-ai-challenge

Preview:
“Since my childhood, I have been working towards my goal of building human-level AI.
But I had two main areas of interest – game programming and artificial intelligence.
I spent my days and nights developing various real-time algorithms for computer graphics, aiming for a career in game development…”

Continue reading here.

 

Thank you,

Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI

For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. GoodAI started in January 2014 and has grown to an international team of 20 researchers.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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