"Need to create"

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September 25, 2017

Hello Engineers! Today we’re excited to announce a special limited-time sale for some select skins you’ve been asking for! Starting on Monday, September 25, you will be able to purchase six skin sets. This sale will only last for a few days, so make sure to check it out on Steam Item Store (this sale has now ended) before it’s too late!

September 14, 2017

Hello Engineers! We are launching a screenshot competition today with a number of different categories. The prizes include the winners’ choice of complete skin sets, and some screenshots may be added to the official loading screens or even printed on canvas and displayed in the KeenSWH offices!

September 14, 2017

Today’s blog post is based on an internal document which we are using to maintain the signature visual style of Space Engineers from October 2013. Currently, we are working towards making the game’s visuals and marketing closer to that of the original release. This post outlines the key elements of my vision for the visual style of Space Engineers, some of which are already present but there’s others that we still need to focus on.

September 6, 2017

Among the leaders of 116 the top AI firms from 26 countries, I have signed an Open Letter to collectively urge the United Nations to ban “killer robots”, or lethal autonomous weapons. The capabilities of AI and robots are improving very fast, often in unpredicted directions, and the future of humanity is largely dependent on what rules are set now with regards to the militarization of AI.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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