"Need to create"

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November 23, 2017

Hello, Engineers! Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of! You can read more about last week’s update on my previous blog post.

November 21, 2017

Hello, Engineers! I have been working with the Medieval Engineers team over the last couple of months to make sure the game fulfills our original vision. This major update is one step towards this goal. It’s full of features like a new planet with new biomes to explore, new resources to mine, new tools to build faster, and mechanical blocks to enhance crafting! You get all of that along with research quests so you can discover more advanced blocks while building and improved character animations so your engineer looks good exploring the world.

November 17, 2017

The original vision of Space Engineers was to build a game where physics behave exactly as in the real world. We wanted players to be able to transfer their intuition from the real world to the game world. Things in Space Engineers should behave exactly as one would expect them to behave in real world. There shouldn’t be things that look like they can do something but actually cannot and are there just for visual effect. We wanted to create a game where there are no limits in what players can create.

November 2, 2017

The race for general artificial intelligence is rapidly evolving and at GoodAI we believe it is vital that the issue of safety is brought to the top of the agenda. I am very excited to announce the work of the AI Roadmap Institute, partner organization of GoodAI, which has begun interdisciplinary workshops to help visualize different scenarios of the future with general artificial intelligence.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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