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February 15, 2018

The results of the Space Engineers Physics & Engineering Contest

Hello Engineers!

The big day is here! We are ready to announce the winners of the Space Engineers Physics & Engineering Contest.

As you saw and heard during the online award ceremony on Thursday, February 15 on the Keen Software House Community Network on Twitch, which was hosted by Xocliw, we announced four category winners and many others were awarded for their great submissions. They all followed our rules to try to capture the original visual styling and feeling of the Space Engineers, moreover they all added their bit into their work.

Due to the low number of submitted entries, we have decided do not award winners in two categories, “Crash Test” Recreation  and “Crash Creations” Recreation. However, the rest of the submissions were awesome. It was really difficult to choose from the total of 51 submitted creations. So with no more delay, here are the winners:

Engineering Ingenuity

1st place: http://steamcommunity.com/sharedfiles/filedetails/?id=1284816876
2nd place: http://steamcommunity.com/sharedfiles/filedetails/?id=1287697586
3rd place: http://steamcommunity.com/sharedfiles/filedetails/?id=1285604195

Physics Bending

1st place: http://steamcommunity.com/sharedfiles/filedetails/?id=1284108793

2nd place: http://steamcommunity.com/sharedfiles/filedetails/?id=1152588131

3rd place: https://www.youtube.com/watch?v=WRW4rKRCCTg

Vanilla Epicness

1st place: http://steamcommunity.com/sharedfiles/filedetails/?id=1281886827

2nd place: http://steamcommunity.com/sharedfiles/filedetails/?id=1285047197

3rd place: https://www.youtube.com/watch?v=nrpOh3tHCfo

Modding Epicness

1st place: http://steamcommunity.com/sharedfiles/filedetails/?id=1287060418

2nd place: http://steamcommunity.com/sharedfiles/filedetails/?id=1287053128

3rd place: https://www.youtube.com/watch?v=R92PwYr0oRY

And here are the prices for the best creations:

Congratulations to winners and big thanks to all who participated!

Space Engineers is still in development. Everything in the game is subject to change. 

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems.We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you.

http://store.steampowered.com/app/244850/Space_Engineers/

Thank you for reading and we look forward to seeing what you can engineer and come up with!

 

Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com

 

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2.4mil+ copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers. At this time, Marek is developing both Space Engineers and Medieval Engineers as well as daily research and development on recursive self-improvement based general AI architecture.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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