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September 4, 2025

Marek’s Dev Diary: September 4, 2025

What is this

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I’m passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren’t set in stone and everything is subject to change. Also, if you don’t like spoilers, then don’t read this.

Space Engineers 1

Some time ago, I was chatting with my friend Dean Hall from RocketWerkz — he’s also a long-time fan of Space Engineers. We talked a lot about what survival really means in the game, and how expanding it could make the whole experience deeper and more immersive.

These discussions eventually sparked the idea of creating an advanced survival system for Space Engineers — and that later grew into what became the Apex update.

Apex Survival

Our next major free update will introduce new survival mechanics to the game, including food, farming, environmental hazards, meaningful death, and a brand-new buff system.

All of these features are optional and fully configurable – you can fine-tune the experience to match your playstyle. Whether you’re looking for a hardcore survival challenge where venturing outside a grid is a constant threat, or a more relaxed farming loop while building your perfect base, Apex Survival lets you decide how to play.

And the best part: you won’t need to start a new world to experience the new features (including the new Space Encounters) – they can all be enabled on your current saves.

Release Livestream

Space Engineers: Apex Survival is launching this Monday, September 8! 

Please join our Release Livestream at Youtube or Twitch.

Community Previews

Before the update goes live, enjoy exclusive previews from our amazing community and get ready for the Apex Survival Update!

🌱 Food, New Blocks & Farming Overview

🌩️ Radiation, Weather & New Survival Options: 

💀 Meaningful Death & New Buff System

🌾 Collector Farming & Harvesting Tips 

👍 Upgrade Your Base for Apex Survival

☢️ Using Radioactivity as a Weapon

🌮 New Survival Playthrough by Splitsie, Capac & Largely Unemployed

https://www.youtube.com/watch?v=at9g2ydiDHk

https://www.youtube.com/watch?v=5IDM3L_l6DM

😅 Multiplayer Madness by Beeblebum, SurvivalBob, Kanajashi, AndrewmanGaming, PandemicPlayground & Quantum Chief

https://www.youtube.com/watch?v=DV-vQhe_vAg

https://www.youtube.com/watch?v=EPfnOdCu2Hk

https://www.youtube.com/watch?v=Of-8CoZGb_M

https://www.youtube.com/watch?v=TrzOq_E7oQA

https://www.youtube.com/watch?v=W5x92QL7qmo

https://www.youtube.com/watch?v=KVMg5RP_HXQ

🛰️ New Space Encounters

https://www.youtube.com/watch?v=XMSFVjiXPlY

https://www.youtube.com/watch?v=Q2k5E7IdnEk

https://www.youtube.com/watch?v=Umw_-Nf44Qw

https://www.youtube.com/watch?v=3j76ASSHQ8M

⚙️ Amazing Rotary Farm Contraption: 

https://www.youtube.com/watch?v=pq4FPg4ltEE

🦀 Type II Drill Preview

https://www.youtube.com/watch?v=OVXUqWETWOc

🎞️ Apex Survival Cinematic

https://www.youtube.com/watch?v=W9xL1KkXl3I

 

Share your thoughts in the comments below – I read them all, and they’re one of my favorite parts of making our games.

 

 

Comments

  • The new food mechanics sound so good, I think this is something SE1 really missed and I can’t wait to build greenhouses.
    Two things I really would like to see though are automated planting and blocks to shield from leaking reactor damage (at least for some time at some shielding rate).

    Also I wonder if we will get something similar to this update in SE2? Would be a big missed opportunity in my oppinion if it would not be included.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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