"Need to create"

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November 6, 2024

I’ve spent years crafting virtual worlds and leading a team that creates games like Space Engineers, but it wasn’t until recently that I realized why I became a game developer: I hate limits. I despise constraints, especially those imposed by others. And reality? Reality is the ultimate limiter. So, I’m not just making games; I’m...

October 25, 2024

Our second content addition update named “The Sitting Pretty Update” comes to AI People server on October 24, 2024. This Update brings brand new interaction feature, a plethora of new characters to the game, and several other features and changes.  We made plenty of changes to the list of playable characters in the game. Currently,...

October 16, 2024

     SUMMARY: Chain-of-Thought Implementation Integrated Recall System: Recall Addon and Charlie Recall App User Interface and Experience Improvements New Models and Future Updates We’re excited to announce the fifth major update to Charlie Mnemonic, your open-source AI assistant with Long-Term Memory. This release brings groundbreaking features, including Chain-of-Thought reasoning and an integrated Recall system...

October 14, 2024

    SUMMARY: New PvE Encounters New blocks in the base game: 7 new Prototech Blocks, Inset Connector, Flush Cockpit and more! New Premium Content: Turret Variants, Gates, Modular Bridge Set, Small Ship Kitchen Set, Captain’s Desk, Parabolic Antenna and much more! What’s Next VRAGE3 Development Hello, Engineers! Prepare to engage like never before – our...

September 19, 2024

     SUMMARY: Alpha Officially Released, Alpha Trailer What is AI People? Alpha Launch Details Managing Expectations Distribution of the Access How to play Subscription Model and Pricing A Story Behind AI People Post-Alpha Roadmap A Note from Marek Rosa Join the Revolution of NPCs in Gaming How to play? Join the waiting list and when...

September 17, 2024

I recently watched a video where Elon Musk discusses what he calls his “basic first principles algorithm” or “mantra” for problem–solving in engineering and product development.  It struck me as highly relevant to our work in game development, so I’ve adapted his approach to fit our context: Question the requirements: Examine and reduce the number of requirements for each game feature or project. Even if requirements come from...

September 4, 2024

    SUMMARY: Anthropic models Search in conversation history and in messages in Long-Term Memory Streamlined Email Management Enhanced File Handling and User Interface Under the Hood Improvements & Looking Ahead We’re excited to announce a significant update to Charlie Mnemonic, your trusted open-source AI assistant with Long-Term Memory. This latest release brings improvements that make...

August 15, 2024

    SUMMARY: Revolutionary AI NPC technology aims to solve the decades-old problem of scripted, predictable game characters Alpha release scheduled for September 19, 2024 Experience a living world with AI-driven characters that think, feel, and evolve Witness emergent storytelling where your choices truly matter Create, share, and play custom scenarios Short gameplay sessions (~10 minutes)...

August 11, 2024

 What do you think about this business idea? Find cheap unused land with high sun exposure (e.g. desert areas) Build there solar farms and datacenters (for AI/LLM inference; using either ASICs for high energy efficiency or GPUs) Use solar to power these datacenters (essentially free energy) Charge per token, or potentially future auction bidding (pay...

June 30, 2024

Imagine a world where governance is not driven by politicians but by an advanced AI system. This concept, which we’ll call “State AI”, represents a radical reimagining of how societies could be managed in the future. Here’s the essence of State AI: Replace traditional government structures (politicians, bureaucracies, agencies) with a sophisticated AI system. Citizens...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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