"Need to create"

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July 21, 2015

GoodAI is gearing up for our first whole-team conference about general artificial intelligence in Berlin, Germany from July 22-25. We’re sending a full bus of team members, about 25 people, to represent GoodAI.

July 15, 2015

Today I’ve prepared a special blog post to tell you a little more about how we do things here at GoodAI. Our way of working is all about esprit de corps, or what’s often just called “morale” in English – it’s about believing in a purpose and staying motivated to move forward towards a common goal. Esprit de corps means being a cohesive whole, refusing to surrender, having each other’s backs, and getting where we need to be.

July 7, 2015

Today I’m thrilled to publicly announce GoodAI, a Keen Software House sister company developing general artificial intelligence. In this post, I will tell you more about our current stage of general artificial intelligence research at GoodAI, where we hope to go from here, and especially about our plans to improve our games by integrating them with our AI technology.

June 24, 2015

Today I’m happy to report that we’re taking the next step in our plans to expand the Keen Software House teams. We’re growing very rapidly and planning to grow even more – at the moment we have about 30 people working on the games team and roughly 20 on the AI team. We just signed the contracts to open a second office in Brno, and it has been up and running for about one week.

June 1, 2015

I’ve been waiting for a chance to meet you in person and I think I found the right occasion. I am going to be in Los Angeles attending E3 and I thought that this would be a great opportunity to organize a small fan meetup on June 16th for our US fans.

May 18, 2015

The new milestone is that our general AI is now able to play a game that requires it to complete a series of actions in order to reach a final goal. This means that our AI is capable of working with a delayed reward and that it is able to create a hierarchy of goals.

May 14, 2015

Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community.
Please do not confuse this with “open source” or “free software”: While we are opening the possibility to read and alter Space Engineers and VRAGE source code, we’re not making Space Engineers or VRAGE free.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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