"Need to create"

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June 26, 2024

This blog post builds upon the ideas presented in the Society for Resilient Civilization (res/civ) Manifesto. Rooted in technological optimism, the proposed Society is set to address the complexity of building long-term societal resilience, and explore effective strategies and tools in the age of AI. In this post we outline one of the many possible...

May 22, 2024

We are announcing major updates for Charlie Mnemonic, your AI assistant with Long-Term Memory that’s getting smarter and more capable every day. We’ve been working hard to integrate new features and improve existing ones, and we are excited to share these updates with you. Gmail Integration: Charlie can now seamlessly integrate with Gmail, allowing you...

May 22, 2024

    SUMMARY: AI’s Role and Humanity’s Future: AI’s advancement prompts questions about humanity’s role and the need for a resilient society guided by values. Society for Resilient Civilization: The “Society for Resilient Civilization” is proposed, aiming to ensure AI benefits all, is not monopolized, and helps humanity evolve. Resilience Characteristics: A resilient society’s adaptability, diversity,...

May 13, 2024

   SUMMARY: New blocks in the base game: Broadcast Controller, Action Relay, Compact Antenna, and more! New Red Ship Starting Scenario, New world screen for improved new player experience, Quality of Life Improvements New Premium Content: Truss Set, Corridor Blocks, Inset Walls, and more! What’s Next Hello, Engineers! The new Signal update is here! “Signal”...

May 5, 2024

Because it’s hard… We’ve dedicated the last four years to this endeavor. Making a simple proof of concept (PoC) is easy (we’ve seen many), but polishing it to production level requires 1,000 times more effort where deeper complexities emerge: 1) Cost: Using LLM via API means someone has to pay for those thousands of tokens...

April 29, 2024

Today, GoodAI proudly introduces our new game: AI People Discover more on our official website: www.AIPeopleGame.com Please watch announcement livestream: https://youtube.com/live/Xz_ncOB5P3g Our vision for AI People was ambitious but clear: to innovate within the gaming industry by making intelligent AI NPCs central to gameplay. We aimed to initiate a new genre of intelligent AI NPCs, just...

April 27, 2024

Olaf Witkowski’s article, “Do We Have Moral Obligations to Artificial Life?”  got me thinking about the ethical implications of AI in games and the nature of our reality: 1) AI in Gaming: If we develop conscious or sentient AI NPCs, should we avoid using them in games to prevent unethical treatment?  We should NOT use living beings for...

April 24, 2024

 The main purpose of the GoodAI LTM Benchmark has always been to serve as an objective measure for our progress in the development of agents capable of continual and life-long learning. However, we also want it to be useful for anyone developing agents of this type. In order to facilitate that, we have oriented this...

March 22, 2024

At GoodAI, we are committed to developing agents that are capable of continual and life-long learning. As part of our efforts, we have previously open-sourced the GoodAI LTM Benchmark, a suite of tests aimed to evaluate the Long-Term Memory (LTM) abilities of any conversational agent. In this benchmark, all tasks take place as part of...

March 10, 2024

Within the next five years, every individual will have the ability to employ AI agents from the cloud. These agents will effectively serve as our AI employees and assistants, aiding in tasks where we might typically enlist the services of another person or company. The need to hire human workers may become obsolete. AI agents...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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