"Need to create"

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March 1, 2024

As part of our research efforts in continual learning, we are open-sourcing Charlie Mnemonic, the first personal assistant (LLM agent) equipped with Long-Term Memory (LTM).  At first glance, Charlie might resemble existing LLM agents like ChatGPT, Claude, and Gemini. However, its distinctive feature is the implementation of LTM, enabling it to learn from every interaction....

February 12, 2024

As part of our research efforts in the area of continual learning, we are open-sourcing a benchmark for testing agents’ ability to perform tasks involving the advanced use of the memory over very long conversations. Among others, we evaluate the agent’s performance on tasks that require dynamic upkeep of memories or integration of information over...

January 28, 2024

   SUMMARY: 10-year anniversary of Space Engineers! Space Engineers on PlayStation Space Engineers – four major updates released VRAGE3 development LTM Benchmark Charlie Mnemonic – personal assistant with long-term memory Drone Groundstation AI People game – AI NPCs with long-term memory About our AGI development Plans for 2024 My global predictions for 2024 As each...

November 16, 2023

This is a revised version of my article for Level magazine in May 2023. The next decade is set to witness a revolutionary transformation in the gaming industry, driven by advancements in AI and neural interface technology.  This article unfolds a five-stage evolution of gaming, each building upon the previous innovations and technological breakthroughs, significantly...

October 26, 2023

  SUMMARY: 10 Years of Space Engineers Celebration New Blocks in the base game: Engineer statue, Fireworks, Tuxedo Suit Skin and more! New Premium Content: 10 Year Anniversary Pack Sounds of Space Engineers 2023 Steam Free Weekend New 10 Year Anniversary Merchandise Hello, Engineers! How time flies when you are having fun. Ten years ago we...

October 5, 2023

At GoodAI, we are building collaborative AI agents that enhance human capabilities and drive positive change at scale. Collective intelligence is the guiding principle behind our work. One of our teams is dedicated to developing AI agents, such as Large Language Model-based AI assistants, programmers, researchers, and a Stoic Mentor. Simultaneously, another team is developing...

September 1, 2023

  In this video above, we demonstrate the learning process of one of our LLM Agents being taught how to use an API to control a drone quadcopter. The initial stages require us to provide the Agent with detailed and comprehensive instructions about how to send HTTP requests and what commands are available through the...

August 31, 2023

    SUMMARY: First Iteration of our New PvP Scenario: Space Standoff New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more! Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target) New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels,...

August 24, 2023

At GoodAI, we are deeply committed to the advancement of safe AGI. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the inability to learn new skills post-deployment. It’s here that our innovative approach shines. We’ve designed agents that not only harness the foundational capabilities of LLMs...

August 7, 2023

This article is a guest post I wrote for the Level magazine in May 2023. Situated in the heart of America, the Amish community embodies a lifestyle that seems unhurried and distant from the hectic pace of modern society. While it’s a common misconception that they completely reject technology and electricity, the truth is more nuanced. Yes,...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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