My second and longer presentation at GDS 2011. I spoke about how I got from one-man-show development, to 1mil EUR investment, to a team of 20 fulltime developers.
Sorry, it’s in Slovak language only.
Moreover, the audio quality is not only bad, it’s awful.
I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.
These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.
It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.
Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.
I am proudly European , and in the last few years, I’ve come to love South Africa and its people.
Really interresting (and not unhearable, as someone told in youtube comment, if you really want to fetch some experience from really good manager).