"Need to create"

main ornament
December 23, 2011
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My second and longer presentation at GDS 2011

My second and longer presentation at GDS 2011. I spoke about how I got from one-man-show development, to 1mil EUR investment, to a team of 20 fulltime developers.

Sorry, it’s in Slovak language only.

Moreover, the audio quality is not only bad, it’s awful. 

Comments

  • Really interresting (and not unhearable, as someone told in youtube comment, if you really want to fetch some experience from really good manager).

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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