"Need to create"

main ornament
March 7, 2022

Over the years Space Engineers has become a hub for creative pursuits that often reach far beyond my expectations. Today, I would like to cover a specific part of this extended family of creators; Our incredible modding community and our ongoing partnership with them.

February 3, 2022

The time has come! The team has been working hard on this update and today, we delivered. New blocks, enhanced gameplay mechanics, and a reimagining of warfare in Space Engineers. 

January 24, 2022

It is my tradition at the beginning of every year to publish a review of what we have achieved in the previous year, and what our plans are for the new one.

July 28, 2021

Hello, Engineers! The next Major release for Space Engineers is upon us. Heavy Industry Introduces a whole new vision of industry in Space Engineers! A reimagining of industrial might, from lunar mining site to factory floor; smelting, refining, and mass production never looked so good.

July 22, 2021

People use Bitcoin as a speculative asset rather than as a means of payment. Bitcoin isn't used where it could be most beneficial: storing and communicating value across time and space.

April 23, 2021

Hello, Engineers! The next Major (1.198) release for Space Engineers is upon us. Warfare 1: Field Engineer provides you with new choices in how you create and destroy. Field Engineers is the first installment in our all-new Warfare content! Warfare 1 doesn't just focus on the Engineer, it also includes new blocks to outfit your base, space station, or fortress. Prepare your defense or lay siege like never before.

February 11, 2021

Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.

January 14, 2021

It is my tradition at the beginning of every year to publish a review of what we have achieved in the previous year, and what our plans are for the new one.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Newsletter

Sign up for emails and stay in touch. No more than once every 2 weeks, no sales, no spam.

Sign Up