"Need to create"

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April 20, 2012

We got nice three pages in SCORE - printed games magazine for Czech/Slovakia. If you live here - go and buy it! Issue no 219.

April 17, 2012

In the second episode, we get inside the mind of CEO of Keen Software House - Marek Rosa and Community Manager Ansel Leos. These guys join us to talk about their brewing space sim – Miner Wars 2081.

April 8, 2012

I had a presentation for Microsoft in Prague. My speech was about how we develop Miner Wars 2081 in XNA and whether it's possible to make an AAA game in XNA.

March 27, 2012

In March 2012 we attended GDC in San Francisco. It was a five day event, we spent 3 days exhibiting Miner Wars at our kiosk. The other 2 days just walking around and meeting people. Did GDC help us? Yes and no.

February 28, 2012

We are thrilled to announce that Keen Software House, developers of Miners Wars, will be attending this year’s GDC. Please stop by, check out the game, and chat with us. We’ll be in the GDC Play pavilion, in the Esplanade Ballroom of Moscone Center.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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