"Need to create"

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January 29, 2012

As the director, I pay careful attention to the development costs of Miner Wars, not just to sit around and count the stacks of money, (although ’greed is good‘), but especially because I received a specific amount of money from the investors – that’s our budget – and I must not spend it without having finished product – Miner Wars.

January 18, 2012

Today I have reached a score of 33 years on this planet. It occurred to me while I was responding to questions in an interview. The interviewer mentioned there that I have been a programmer for a decade.

December 8, 2011

My first and shorter presentation at GDS 2011 - for Czech-slovak speakers only. In this one I just presented Keen Software House and our products: VRAGE, Miner Wars 2081 and Miner Wars 2.5D

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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