"Need to create"

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March 27, 2012

In March 2012 we attended GDC in San Francisco. It was a five day event, we spent 3 days exhibiting Miner Wars at our kiosk. The other 2 days just walking around and meeting people. Did GDC help us? Yes and no.

February 28, 2012

We are thrilled to announce that Keen Software House, developers of Miners Wars, will be attending this year’s GDC. Please stop by, check out the game, and chat with us. We’ll be in the GDC Play pavilion, in the Esplanade Ballroom of Moscone Center.

January 29, 2012

As the director, I pay careful attention to the development costs of Miner Wars, not just to sit around and count the stacks of money, (although ’greed is good‘), but especially because I received a specific amount of money from the investors – that’s our budget – and I must not spend it without having finished product – Miner Wars.

January 18, 2012

Today I have reached a score of 33 years on this planet. It occurred to me while I was responding to questions in an interview. The interviewer mentioned there that I have been a programmer for a decade.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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