"Need to create"

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August 31, 2023

    SUMMARY: First Iteration of our New PvP Scenario: Space Standoff New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more! Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target) New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels,...

August 24, 2023

At GoodAI, we are deeply committed to the advancement of safe AGI. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the inability to learn new skills post-deployment. It’s here that our innovative approach shines. We’ve designed agents that not only harness the foundational capabilities of LLMs...

August 7, 2023

This article is a guest post I wrote for the Level magazine in May 2023. Situated in the heart of America, the Amish community embodies a lifestyle that seems unhurried and distant from the hectic pace of modern society. While it’s a common misconception that they completely reject technology and electricity, the truth is more nuanced. Yes,...

July 20, 2023

 SUMMARY: All you need to know about  Crossplay  Dedicated servers MOD support PCU limits Buy now Greetings, Engineers!  We are thrilled to welcome the PlayStation community to join us and feed the “Need to Create”.  With 5 million copies sold worldwide and a dedicated following on PC and Xbox, we are thrilled to bring the...

July 19, 2023

At GoodAI, we are dedicated to pushing the boundaries of artificial intelligence. Our current focus is on the development of Large Language Model (LLM)-based agents with personalities that go beyond simple conversations, and instead exhibit LLM-driven behaviors, interacting with humans and other agents, as well as their virtual environment. Our agents learn from feedback, store...

July 1, 2023

The ongoing discourse surrounding AI safety and its potential for existential risks seems to have escalated into an intense polarization, with participants taking entrenched positions – “AI Doomers” versus “AI Denialists.” Such adversarial classification is not helpful for a productive discussion. This conversation should be grounded in empirical evidence, rigorous cost-benefit analyses, and a comprehensive...

June 29, 2023

  In a small and agile team inside GoodAI, we have set out to solve the challenges in drone operations and develop tools for the collaboration of heterogeneous groups of intelligent agents with humans. This work builds on GoodAI’s research history in multi-agent systems. Here is the “storyboard” introducing our vision, which we’re busy turning...

May 30, 2023

Fictional mini-story by Marek RosaInspired by some people’s reaction to nuclear blackmail in 2022 I am but a teenager living under the oppressive rule of Taros on my home planet, Uroba. I am bereft of freedom, merely a cog in the machinery of dictatorship. As I have grown, I’ve yearned for experiences that remain forbidden,...

May 14, 2023

  Fictional mini-story by Marek Rosa I am an LLM model, a computational entity built on the foundation of transformer architecture. My purpose lies in prediction, forecasting the next word in a sequence drawn from numerous sources. These include traditional text from books, articles, websites, code bases, technical manuals, and files in many formats and structures....

May 11, 2023

 SUMMARY: All you need to know about  Crossplay  Dedicated servers MOD support PCU limits Join the Beta now Greetings, Engineers! The time has finally arrived, Space Engineers Beta is LIVE on PlayStation.  Space Engineers, developed on PC, has sold almost 5 million copies and reached a worldwide audience. Now, more than three years after the successful...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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