"Need to create"

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June 6, 2019

Hello, Engineers! It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access and the Major Overhaul of Survival update. For our last update, we added Customizable LCD screens, the Replay Tool, Steam Badges, Backgrounds and Trading Cards, Three New Music Tracks for the Deluxe Edition, as well as many bug fixes and optimizations for Space Engineers.

February 28, 2019

Hello, Engineers! Today is the day for all Space Engineers. Today, we are moving Space Engineers out of Early Access. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, the game includes a lot of things that were not planned at the beginning of development.

February 14, 2019

Hello, Engineers! We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements! Whether you’re looking for updated block visuals, new blueprint building in survival, improvements to multiplayer or modding tools, there are plenty of fantastic new additions to experience in Medieval Engineers!

January 16, 2019

Hello, Engineers! Welcome to Space Engineers in 2019! A lot of new and exciting things will come to light this year. We are starting this year with the finalization of our next major release, the Survival overhaul. The Survival overhaul has been one of our top priorities, so it was specifically planned to be released after we had other key things finished.

January 2, 2019

2018 has been a very busy year for both Keen Software House and GoodAI. I have summarized some of the key achievements and developments in both companies.

October 23, 2018

Hello, Engineers! It’s time for another major update! Coincidentally, it’s also the fifth anniversary of Space Engineers being released in Early Access! A MASSIVE thank you to everyone who has supported us since we launched the game and welcome to all of the new Engineers.

August 30, 2018

This month over 500 people attended the Human-Level AI Conference in Prague, which was organised by the team at GoodAI. The attendees got the opportunity to see over 40 experts in the AI field covering a wide range of topics. The conference was a combination of three established conferences AGI, BICA and NeSy, as well as an extra Future of AI Track aimed at a wider audience.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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