"Need to create"

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April 27, 2024

Olaf Witkowski’s article, “Do We Have Moral Obligations to Artificial Life?”  got me thinking about the ethical implications of AI in games and the nature of our reality: 1) AI in Gaming: If we develop conscious or sentient AI NPCs, should we avoid using them in games to prevent unethical treatment?  We should NOT use living beings for our...

April 24, 2024

 The main purpose of the GoodAI LTM Benchmark has always been to serve as an objective measure for our progress in the development of agents capable of continual and life-long learning. However, we also want it to be useful for anyone developing agents of this type. In order to facilitate that, we have oriented this release...

March 22, 2024

At GoodAI, we are committed to developing agents that are capable of continual and life-long learning. As part of our efforts, we have previously open-sourced the GoodAI LTM Benchmark, a suite of tests aimed to evaluate the Long-Term Memory (LTM) abilities of any conversational agent. In this benchmark, all tasks take place as part of one...

March 10, 2024

Within the next five years, every individual will have the ability to employ AI agents from the cloud. These agents will effectively serve as our AI employees and assistants, aiding in tasks where we might typically enlist the services of another person or company. The need to hire human workers may become obsolete. AI agents will...

March 1, 2024

As part of our research efforts in continual learning, we are open-sourcing Charlie Mnemonic, the first personal assistant (LLM agent) equipped with Long-Term Memory (LTM).  At first glance, Charlie might resemble existing LLM agents like ChatGPT, Claude, and Gemini. However, its distinctive feature is the implementation of LTM, enabling it to learn from every interaction. This...

February 12, 2024

As part of our research efforts in the area of continual learning, we are open-sourcing a benchmark for testing agents’ ability to perform tasks involving the advanced use of the memory over very long conversations. Among others, we evaluate the agent’s performance on tasks that require dynamic upkeep of memories or integration of information over...

January 28, 2024

   SUMMARY: 10-year anniversary of Space Engineers! Space Engineers on PlayStation Space Engineers – four major updates released VRAGE3 development LTM Benchmark Charlie Mnemonic – personal assistant with long-term memory Drone Groundstation AI People game – AI NPCs with long-term memory About our AGI development Plans for 2024 My global predictions for 2024 As each...

November 16, 2023

This is a revised version of my article for Level magazine in May 2023. The next decade is set to witness a revolutionary transformation in the gaming industry, driven by advancements in AI and neural interface technology.  This article unfolds a five-stage evolution of gaming, each building upon the previous innovations and technological breakthroughs, significantly reshaping the...

October 26, 2023

  SUMMARY: 10 Years of Space Engineers Celebration New Blocks in the base game: Engineer statue, Fireworks, Tuxedo Suit Skin and more! New Premium Content: 10 Year Anniversary Pack Sounds of Space Engineers 2023 Steam Free Weekend New 10 Year Anniversary Merchandise Hello, Engineers! How time flies when you are having fun. Ten years ago we began...

October 5, 2023

At GoodAI, we are building collaborative AI agents that enhance human capabilities and drive positive change at scale. Collective intelligence is the guiding principle behind our work. One of our teams is dedicated to developing AI agents, such as Large Language Model-based AI assistants, programmers, researchers, and a Stoic Mentor. Simultaneously, another team is developing the GoodAI...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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