"Need to create"

main ornament
December 29, 2017

I would like to congratulate Ben Goertzel on raising $36 million in 60 seconds for his SingularityNET project (here and here).They recently ran a public ICO which saw all available tokens sell out in a minute. It may be publicized as an “overnight success” but knowing Ben, and following his work, I know that this success is the culmination of many years of hard work and persistence.

December 4, 2017

GoodAI and the AI Roadmap Institute have published a report from the AI Race Avoidance Workshop. In the post we have captured some of the main outcomes of the workshop, which was organized by GoodAI with the help of Araya, and took place in October after the AI and Society Symposium in Tokyo.

November 23, 2017

Hello, Engineers! Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of! You can read more about last week’s update on my previous blog post.

November 21, 2017

Hello, Engineers! I have been working with the Medieval Engineers team over the last couple of months to make sure the game fulfills our original vision. This major update is one step towards this goal. It’s full of features like a new planet with new biomes to explore, new resources to mine, new tools to build faster, and mechanical blocks to enhance crafting! You get all of that along with research quests so you can discover more advanced blocks while building and improved character animations so your engineer looks good exploring the world.

November 17, 2017

The original vision of Space Engineers was to build a game where physics behave exactly as in the real world. We wanted players to be able to transfer their intuition from the real world to the game world. Things in Space Engineers should behave exactly as one would expect them to behave in real world. There shouldn’t be things that look like they can do something but actually cannot and are there just for visual effect. We wanted to create a game where there are no limits in what players can create.

November 2, 2017

The race for general artificial intelligence is rapidly evolving and at GoodAI we believe it is vital that the issue of safety is brought to the top of the agenda. I am very excited to announce the work of the AI Roadmap Institute, partner organization of GoodAI, which has begun interdisciplinary workshops to help visualize different scenarios of the future with general artificial intelligence.

October 1, 2017

I just stumbled upon a new concept: Parasitic computing It grabbed my attention because some days ago we were discussing similar issue in our team – the fact that the gradual meta-learning architecture may invent experts that act like parasites on other experts, etc...

September 25, 2017

Hello Engineers! Today we’re excited to announce a special limited-time sale for some select skins you’ve been asking for! Starting on Monday, September 25, you will be able to purchase six skin sets. This sale will only last for a few days, so make sure to check it out on Steam Item Store (this sale has now ended) before it’s too late!

September 14, 2017

Hello Engineers! We are launching a screenshot competition today with a number of different categories. The prizes include the winners’ choice of complete skin sets, and some screenshots may be added to the official loading screens or even printed on canvas and displayed in the KeenSWH offices!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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