"Need to create"

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August 1, 2016

It’s been one whole year since we publicly announced GoodAI. I want to celebrate the anniversary by looking back at what we have achieved in the past 12 months, and tell you a bit more about what we are planning for the future.

May 24, 2016

Earlier this month, I wrote a blog post explaining that in the last 1-2 years we have transitioned from an indie studio of 5 people to one of 50+. We’re growing fast and the growth continues. We’ve experienced some growing pains (like any expanding business does). We’re solving this by constantly improving our organizational and management processes, and by finding strong leaders for each project.

May 3, 2016

Today I’m writing to give Medieval Engineers players a better idea of where we are heading with the game and the new features that await them. I want to clarify our big picture plans for the game, so players will be able to see weekly updates as steps towards the awesome game that Medieval Engineers deserves to be.

February 2, 2016

Some of you may have heard that I spent the last few days in Los Angeles attending the Abundance 360 conference. Organized by entrepreneur Peter Diamandis, my favorite guest was futurist Ray Kurzweil, who spoke about his systematic methodology for predicting the future.

January 21, 2016

Today I will introduce how I define general purpose, human-level intelligence. This blog post is not limited to artificial intelligence, but does answer some basic questions that can help us progress towards artificial general intelligence (AGI).

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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