"Need to create"

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July 18, 2018

I am very excited to announce the prize winners of the second round of the General AI Challenge, Solving the AI Race. The round was the first qualitative round of the Challenge and followed on from the Gradual Learning round last year.

June 27, 2018

Hello Engineers! Today, we are excited to announce the winners of our NVIDIA Ansel Contest. I can say that you submitted fantastic creations and my team and I were impressed by the quality and the creativity of the submissions.

April 27, 2018

Hello, Engineers! Now that the release of our Major Overhaul of Visuals, Audio and Wheels has been in your hands for a while now, we’ve decided that it’s time again to kick off the next contest with the new visuals as the focus. As always, we’ve been following closely the incredible things players have been up to since this update released but now is your chance to show us what you can create by harnessing the power of NVIDIA Ansel technology!

December 29, 2017

I would like to congratulate Ben Goertzel on raising $36 million in 60 seconds for his SingularityNET project (here and here).They recently ran a public ICO which saw all available tokens sell out in a minute. It may be publicized as an “overnight success” but knowing Ben, and following his work, I know that this success is the culmination of many years of hard work and persistence.

December 4, 2017

GoodAI and the AI Roadmap Institute have published a report from the AI Race Avoidance Workshop. In the post we have captured some of the main outcomes of the workshop, which was organized by GoodAI with the help of Araya, and took place in October after the AI and Society Symposium in Tokyo.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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