"Need to create"

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June 24, 2025

With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content).

June 12, 2025

Reflections from our yearly Keen company meetup 🔶 Remote culture, real friendships, and face-to-face moments 🔶 A first look at stunning internal screenshots from Space Engineers 2

June 5, 2025

Why AI agents fail at programming 🔶 Is $100/day for AI coding expensive? 🔶 SE2: How we're making complexity fun instead of overwhelming

May 29, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

May 22, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

May 15, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

May 8, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

May 1, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

April 28, 2025

SUMMARY: Cargo Ships & Unknown Signals Overhaul New Prototech: Fusion Reactor Tons of Quality of Life Improvements Fieldwork Pack The Great Skin Hunt …and much more! Hello, Engineers! The Fieldwork update is here! We’ve improved PvE Encounters, including a full rework of Cargo Ship and Unknown Signal encounters. This update also adds the new Prototech...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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