"Need to create"

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January 27, 2025

   SUMMARY: Space Engineers 2 Alpha has officially launched on Steam Early Access! First Update: Vertical Slice 1 – Creative Mode How to share your feedback? Work in Progress Our Vision for Space Engineers 2 Why Space Engineers 2 is the Next Big Leap Welcome to the Almagest System Space Engineers 2 Soundtrack, Pioneer Edition...

January 23, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

January 16, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

January 10, 2025

Space Engineers community, I have good news to share: Space Engineers 2 will use Steam Workshop as its primary platform for user-generated content. This decision comes directly from listening to our community, particularly our content creators, who have expressed a strong preference for Steam Workshop. Our initial plan to use Mod.io was driven by the goal...

January 9, 2025

Today instead of my dev diary, I’m sharing my review of 2024 and our plans for 2025.  I’m excited to share both our achievements and our vision for the future.  Previous year is here: My review of 2023 & Plans and predictions for 2024 2024 marked the beginning of a golden age for both Keen...

January 2, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and...

December 26, 2024

Marek’s Dev Diary: December 26, 2024 What is this: Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what piqued my interest. Why am...

December 19, 2024

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.  We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming.  This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in...

December 5, 2024

We are pioneering gaming AI:  Update 0.3.0a introduces Local LLM support, enabling AI NPCs to run directly on your PC.  AI People is the first game to implement AI NPCs powered by Local LLM. Now the entire AI People game can run offline on your PC (configure in game options)  AI People’s NPCs operate through...

November 10, 2024

AI-driven intelligence costs are falling fast: token prices are dropping faster than nearly anything in tech. We might see intelligence (compute, inference) become a renewable, fungible resource, fueled by inputs like hardware (GPUs, TPUs, ASICs), electricity, and the supply chains necessary for their creation and deployment. But true commoditization isn’t guaranteed: If hardware remains scarce,...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

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