Summary of multi-player update and what are we working on right now.
The multi-player release
was the biggest event since the launch of Space Engineers. It was the most successful and yet the roughest update we had. Most successful – because it tripled the sales of Space Engineers and increased player numbers as well – http://steamcharts.com/app/244850#3m
. Roughest – because there were bugs and connections issues (the worst should be fixed in the following update). The good thing is that we did this update only within the community and we didn’t announce it publicly. We will announce it but only when the multi-player is stable and more feature-finished.
The interesting lesson from multi-player release is that it was the first update that had visible impact on sales. All previous updates haven’t doubled nor tripled the sales. Multi-player did it. Not all features are born equal and this applies especially to multi-player. The question is: which future change or feature will have a comparable effect. Any ideas?
The next couple of weeks will mostly be about consolidating and polishing what’s already in the game (work in progress or disabled). Our weekly updates may be less frequent and not on Thursdays.
Our programmers are working on finishing the “realistic mode” (this is what some of you call “survival”) – real inventory size, death, re-spawn and manual building.
The manual building is the exact opposite of the creative mode building which is present in the game. In manual building you use a welder to construct blocks from components and grinder for disassembling.
We are working on an algorithm that will allow proper deformation of non-armor blocks. Now if you have noticed, only armor gets deformed and other types of blocks just disappear. This will change soon.
Our artists are finishing the textures for the heavy armor – it has a camouflage pattern on it and is heavier, stronger and can sustain higher damage (collisions, impacts and missile explosions). Heavy armor comes in two sizes – large and small.
They are also finishing the 3D models for multiple phases of block construction (25%, 50%, 75%, 100%) – see the below screenshot.
We have some new guys in the team – two programmers, two artists on internship (Artem and Adam) and a sound designer who already worked with us on Miner Wars 2081, so we are setting up the audio development procedure and already experimenting with sounds.
Our testers are focusing on multi-player testing – they do this on the public Steam branch of the game (this is the branch that’s available to everyone).
We can’t reply to every comment, but I can assure you that we try read as much as possible and they will influence how Space Engineers develops.
Warning: Space Engineers is still in development. Everything in the game is subject to change.