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August 22, 2019

Space Engineers: Economy Update

SUMMARY:

  • The Eagle has landed
  • Space Engineers Economy 
  • The Economy Deluxe Pack DLC 
  • New items added to existing DLCs 
  • Space Engineers comic 
  • FAQs

 

Hello, Engineers!

The Eagle has landed. It has actually landed 50 years ago, but it’s still something that we look at with awe. The Moon landing was one of my inspirations to create Space Engineers, because the people who made it happen pushed the limits to where current technology is still not able to go easily. We remembered this special occasion by participating in the Steam Explorer Weekend Sale and also by shooting a video at the Moon landing replica module located in Prague.

The last couple of months were busy ones at Keen. We were working on another major update, which we are releasing today. Many of you have participated in our public tests, so you probably know that the update is about the new economy system we are bringing to the game.

The economy provides you with brand new gameplay experiences giving a measurable value to what you create and how you spend your time in Space Engineers. With that said, it doesn’t stop you from playing the same way you’ve been able to for years. You can see it as an alternative route to progressing through your survival story.

Additionally, while the economy works well in singleplayer, one of the goals of this update was to encourage different players and factions to interact on multiplayer servers, as this could encourage more aggressive actions; we’re also providing the tools for engineers to help protect their bases when they are both online and offline! For those who prefer other game modes, many of the features included in this huge update will still benefit creative players and scenario makers.

Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!

What will you find in this update?

You will find completely new game content, which will give you the opportunity to buy, sell, trade, fulfill requests and various other tasks in Space Engineers. The content enriches the game and we hope you’ll have a lot of fun playing it!

All new game features related to the economy are free for all players. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. We also added the free safe zone skin, Small Hexagons.

Safe Zone

Store Block

Contract list

The Economy Deluxe Pack

For players who wish to support the further development of Space Engineers, we have created a pack which consists of cosmetic items designed to enrich your game visually. None of these things brings any advantage to players who purchase this DLC. The price of the Economy Deluxe pack is $3.99, or your regional Steam equivalent, so if you wish to support us, check out the Economy Deluxe Pack on Steam.

The package includes the following items:

  • Miner suit
  • Soldier suit
  • Disco armor skin
  • Glamour armor skin
  • Silver armor skin
  • Vending machine Block
  • ATM Block
  • 32 Faction logos
  • 14 Safezone skins
    • 1. Aura
    • 2. Organic
    • 3. Rain
    • 4. Dots
    • 5. Disco
    • 6. Noise
    • 7. Hexagon
    • 8. Lines
    • 9. Digital
    • 10. Gloura
    • 11. Clang
    • 12. Voronoi
    • 13. Restricted
    • 14. KeenSWH

Miner suit

Glamour armor skin

Safe zones

Faction icons

Vending machine

ATM

Silver armor skin

Disco armor skin

Soldier suit

All the items in the pack are cosmetic only. We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.

Free additions to existing DLCs

Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

All owners of the Deluxe version will get:

  • Golden armor skin 
  • New music track from our composer Karel Antonin
  • Comic book concept art (more info on the free Space Engineers comic in an upcoming section of this blog).

Gold armor skin

All owners of the Decorative Pack will get:

  • L shaped couch
  • Toilet version with the door entrance
  • Desk without chair (straight and corner

L shaped couch

Toilet version with the door entrance

Seatless desk

Seatless corner desk

All owners of the Style Pack will get:

  • Retro suit
  • Ghillie suit
  • Wood armor skin
  • Moss armor skin

We have decided to align the price of the Style pack with other decorative DLCs, so now you can get the pack for $3.99, or your regional Steam equivalent.

Retro suit

Wood armor skin

Moss armor skin

The Space Engineers Comic

Are you a fan of comic books and would you like to see a Space Engineers comic? If yes, then I think I have good news for you. With beautiful art created by Mike Hamlett – check out his Deviant Art & Instagram page – and a fantastic story written by Jesse Baule, we are introducing the very first Space Engineers digital comic book, which will be available online for free very soon; keep an eye out on our social media for its release. You’ll be able to read the story about Doctor Petra Halas and her intern Reginald Simmons, which brings you to a top-secret research facility where strange things are happening.

Moreover, all players who own the Deluxe version of Space Engineers will get access to the comic book concept art in advance (a sneak peek of sorts), as part of the free addition to the Deluxe package.

What Others Say

 

  https://www.youtube.com/user/rex00991“The Economy Update brings a new way for Space Engineers players to enjoy Multiplayer Servers, through the use of trading and contracts. I can’t wait to see how the player base works with these new systems to create new ways to play the game.”
-Captain Jack

 

https://www.youtube.com/channel/UCZINv-43xnJuttcyPHtjGww/featured“We are excited for the new skins, blocks, and features coming with the new update and DLC. Space Engineers is a ready-made storytelling engine for us; new visual styles and elements are essential for creating interesting looks and cinematic sets to keep viewers interested.”  
-DirectedEnergy and Naburine of Ball&ChainGaming

 

https://www.youtube.com/channel/UCDPSrYzGiS6PzEQ3W82pNEg/featured“Keen has not given up on SE and is still producing awesome content that is bringing new life to the SE community.”
-Cosmic Chimp

 

FAQ

Q: Why did you reduce the price of the Style Pack if you added new content to this DLC?
A: Because we not only wanted to add more value to the Style Pack, but we received a lot of feedback from our community about this DLC, saying that it was too expensive and that the price point didn’t align with the price of the Decorative Pack. Additionally, we added new features to other existing DLCs (Space Engineers Deluxe & the Decorative Pack), so we also wanted to add more things to the Style Pack because of this.

Q: When is there going to be more news about the Xbox One version of Space Engineers?
A: Our team is still working very hard to ensure a quality port of Space Engineers to the Xbox One. As soon as we have more news to share with the community (features, release date, etc.), we’ll be sure to do so. We can’t wait for players to get their hands on the Xbox One version of Space Engineers. 🙂

Q: Why do you continue to release DLCs with each update?
A: We believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase. The DLCs are a great way for players to not only purchase quality content, but also to support the further development of Space Engineers. We’re extremely grateful to everyone who has decided to support us by purchasing our DLC. However, the last thing we want is for players to feel pressured into buying our DLC.

News about the Space Engineers Xbox One Version

We are still receiving a lot of requests and questions about the Space Engineers Xbox One version. I can only confirm that the team is working hard on it and we have very good progress on it. I have responded to questions about the Space Engineers Xbox One version in my latest interview with Captain Jack:

Merchandising

We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop. Our shop has many designs to choose from and it’s easy to use.

What’s next?

This is the third major update being released after the game moved out of Early Access. Our focus is on bringing you new game improvements and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. We also enjoyed the public tests, because of the great feedback we got from you. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, I can say that we are going to work on the game optimization and I think it’s the right time to say that our main focus is going to be the Xbox One at this moment.

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.

 

Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
Medieval Engineers: www.MedievalEngineers.com
GoodAI: www.GoodAI.com
General AI Challenge: www.General-AI-Challenge.org

 

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.

At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture – Badger.

Comments

  • Thank you for the update! Any word about a "weapons" update mentioned a few months ago? Has that been pushed back or will it be worked into optimizations?

    Replies
    • Hi, dimok.

      We're currently focused on optimizations and the Xbox One port. We'll be sure to update the community with more news ASAP. Take care! 🙂

  • Just a bit of feedback:
    I know you guys want to have great value for the money, but you don't need to add blocks for great value.

    The value is already there without the blocks, i mean where else can you get 2 character skins, 3 ship/block skins, 32 icons and 14 shield skins for 3.29 Euro?

    Most games ask like 5$ per 1 skin, some greedy ones ask 20$ per skin, and if you are EA, it's like 170$ to unlock a skin in the store…

    But this pack, without blocks, its got better value then 99% of modern games…

    Those premium blocks though… they really bug me, it just doesn't feel right for this game.

    Maybe try a pack without blocks with the next major update just to see if enough people still find just the (non-block) cosmetics enough value to buy the pack.
    I think most people would still buy the packs.

    Replies
    • Thank you very much for your feedback. We're always happy to hear from players.

    • Hi, Francis. Please message us via: port.keenswh.com if you're experiencing any issues and we'll investigate them ASAP.

    • If you're referring to an issue with accessing the new free additions to our DLCS, we just released a hotfix that should address this issue. Simply restart Steam and enjoy. 🙂

  • Please add some PVE and fix npcs, I like to spend my resources on having lots of fun fighting and surviving against something other than drones and players. PVE in the game is beyond dull and I feel like X box players will bomb this game because of it.

    Replies
    • I second this. I love Space Engineers, it is an amazing game. The potential is astronomical if some sort of AI is added. BUT lack of the PVE aspect will kill your XBox launch. Add in a lot of the PVE Mods available and this will be a huge success.

  • $4 for all that content for the Deluxe Economy pack!?!?!? I would have paid twice that. It's a great deal. Thank you.

  • Please please please add weather effects to planets (rain, snow, thunder, etc).

    Replies
  • How can player increasing their relationship with each other? They are not able to trade with each other, until their standing are in negative. Safe zone could be costless while all faction palyer are offline. Contracts between players are pointless, because can not change the personal standings. Buy the way the faction and faction member standings are separated. Even if your faction are in peace with other faction, you can be hostile personally. Where is the point in that? Player can not trade with fuel.. why? The connector in trade mode on do not let the fuel and power throu.. its ok. Realy ? We have to write a script to handle these faults? Please ask more money and do better job.

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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