PlayStation pre-orders are happening RIGHT NOW and early access to Space Engineers will start in just a few short weeks (May 11th). Don't miss your chance to be the first to step foot on alien worlds!
We are extremely excited about the response so far and looking forward to PlayStation players finally getting a chance to become Space Engineers. With full crossplay, Xbox, PC, and now PlayStation players can team up and explore Space Engineers on their platform of choice!
As our wishlist and pre-order campaigns have rolled out we have had a variety of questions from new and old community members alike. While we have addressed questions across platforms, we feel that some of the recurring questions can be best addressed with a single post. We hope that this helps add clarity and state curiosity!
So, let's answer some questions!
Pre-order Price Change
During our initial rollout, prices for the Space Engineers base game as well as the Ultimate Edition were incorrect and higher than initially intended. We have since worked with PlayStation to correct this.
Prices are now consistent across all platforms (19.99 USD or your regional equivalent).
We have adjusted the price on all storefronts and prices should now appear correctly.
PlayStation will automatically issue a refund for the difference in price.
Our apologies for any confusion this may have caused.
Finding Space Engineers on PS4 &PS5
Finding the correct version of Space Engineers for your purchase is fairly straightforward.
If you head to the store via browser you will be able to get the PlayStation 5 version of Space Engineers by either following our provided link, or by simply heading to the store and searching “Space Engineers”.
Thanks to PlayStation Cross-buy, this purchase works on both PlayStation®4 and PlayStation®5 - you can play Space Engineers on both platforms.
Alternatively, you can find Space Engineers by searching PlayStation™Store while on your PlayStation console.
Open the PlayStation™Store on your PlayStation®4 or PlayStation®5.
Head to the Search feature and enter “Space Engineers”.
The correct version will be available for purchase and install.
Frequently Asked Questions
Q: Will the PlayStation version be different from the PC version?
A: No, we expect this release to stay true to our vision of Space Engineers and include all of the core features we see on PC. Nevertheless, we had to reduce some complexity settings to deliver the smooth performance on the PlayStation 4 hardware.
Q: Will the PlayStation version be different from the Xbox version?
A: No. Console ports are identical and performing very similarly to their generation counterparts (Xbox One = PlayStation 4, Xbox Series X = PlayStation 5).
Q: When will Space Engineers release on PlayStation?
A: Our beta release date is May 11th.
Q: Will I be able to play with my friends that have the PC/XBOX version?
A: Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one!
Q: Will there be dedicated servers?
A: Yes, we will release with Epic Online Services (EOS) servers. These servers will be shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.
Q: Will there be mod support?
A: Yes, mods will be fully supported with some restrictions. No client side scripting will be available. For Mods and Blueprints we will continue to use Mod.io.
Q: Will there be scripting available?
A: You can execute your script when connected to Dedicated Server which enables support for in-game scripting.
Q: Will there be mouse and keyboard support?
Q: On official servers, can other players join the server, find and raid my built base? Does everything stay when I log out?
A: Yes, you can create offline protection in the form of “Safe Zones” and ensure your base is safe while you are away.
Q: Will there be options for automated tasks like grinding/welding?
A: Yes, automation is a big focus of our game - especially with our latest update Automatons.
Q: I want to see raw PlayStation footage!
A: OK! PlayStation gameplay footage, in a cross-platform multiplayer server, with PC, Xbox, and PlayStation players all present, simultaneously!
If you’re interested in working on awesome games like Space Engineers or our in-house game engine VRAGE3, and love solving unique challenges, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter.
Remote collaboration is possible!
Our team is global.
Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.
If you want to let me know your feedback, please get in touch via my personal email address email@example.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
Best, Marek Rosa CEO, Creative Director, Founder at Keen Software House CEO, CTO, Founder at GoodAI
Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!
Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.
Both companies now have over 100 engineers, researchers, artists, and game developers.
Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.
GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.
Can you play with your friend WHO has ps5 when I Havel ps4?ReplyDelete