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November 24, 2025
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Space Engineers: Core Systems Live Now!

Hello, Engineers!

The Core Systems Update brings a wide range of quality of life improvements, gameplay refinements, and important bug fixes. This update focuses on polishing the foundation of Space Engineers – from new set value actions for multiple blocks, to joystick support, and streamlined interactions for planting and harvesting your Farm Plots.

Alongside the free update, we’re also releasing the Core Systems Pack, adding new decorative blocks and block variants to expand your creative options.

Free Content

We’re bringing you all the important gameplay changes for free in our Core Systems Update.

Free Blocks

Simple Bed

(1 block, L grid)

In Apex Survival, we added the ability for Bed and Cryo Chamber blocks to pause a character’s hunger, allowing players to safely logoff or go AFK without suffering adverse effects. 

After watching how our players interacted with this system, and listening to community feedback, we decided to add a new free bed block, giving everyone access to this functionality earlier in their playthrough. So build yourself a cozy new room – and rest easy knowing you’ll return to your survival buffs intact!

Streamlined Planting & Harvesting

Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching you explore, adapt, and enjoy the updated Survival experience has been an absolute pleasure. With the Core Systems update, we’re making farming smoother than ever. You can now plant faster by adding seed types directly to your toolbar – just select and go! Harvesting fully grown plants has also been simplified to a single click.

We’ve seen some incredible farms built by the community, and we hope these improvements make tending to your crops easier and more enjoyable than ever.

Steam Joystick Support

We’ve added initial joystick Steam support to Space Engineers! This first implementation introduces generic hardware support, allowing you to connect and start flying right away.

At this stage, button configuration and customization are not yet included – those features will arrive in a future update. The new Generic Joystick scheme uses X, Y, Rz, Slider 1, and Slider 2 for movement, with Buttons 7 and 8 serving as modifiers.

We recommend using a joystick with at least 12 buttons for the best experience.

More Set Value Actions

We’ve expanded Set Value actions across more blocks so you can dial in exact values from your toolbar – no more slider fiddling or extra timers. This makes cockpit setups cleaner and automation with Event Controller much easier.

These additions build on long-standing community feedback to “set values directly” from the toolbar, cutting down on action list clutter and streamlining grid management.

  • Antennas
    • Set Name
    • Set Broadcast Radius
  • Beacons
    • Set Name
    • Set Broadcast Radius
  • Jump Drive
    • Set Jump Distance
  • Sensors
    • Set Back Range
    • Set Bottom Range
    • Set Front Range
    • Set Left Range
    • Set Right Range
    • Set Top Range
  • Gravity Generator
    • Set Acceleration
  • Custom Turret Controller
    • Set Angle Deviation
  • Gyroscopes
    • Power
    • Override Yaw
    • Override Pitch
    • Override Roll
  • Wheel Suspensions
    • Set Speed Limit

Projector Improvements

We’ve made the Projector easier to read while you build and repair.

  • Mark Missing Blocks can now be toggled at any time and will no longer reset while you are building the projection.
  • Mark Unfinished Blocks now also highlights damaged blocks, so you can spot repair targets at a glance.

Hinges, Rotors & Pistons

We’ve increased the structural integrity of hinges, rotors, and pistons – generally buffing their component requirements, thus they can now take a few more hits before being destroyed.

Build Planner

We’ve improved the Build Planner’s mass deposit system to make it more flexible and reliable. You can now use it smoothly even when carrying a mix of different item types – including food and consumables.

Proximity Respawn System

We’ve improved the Proximity Respawn system to make it more consistent and reliable. Players who die while offline will now respawn at the correct location once they return to the game.

We’ve also added cause-of-death entries to server logs, making it easier for admins to review incidents and troubleshoot gameplay issues.

Inventory, Production & Conveyor System

We’ve made several improvements to inventory and production management.

  • Conveyor Sorter blocks now include new item categories, making it easier to organize and route food items and consumables.
  • Inventory tooltips and icons have been refreshed and expanded, offering clearer visuals for specialized and filtered storage spaces.
  • O2/H2 Generators and Irrigation Systems now display production output directly on their control panels, giving you instant feedback on resource flow.

Additional Improvements

There are many additional improvements and fixes in Core Systems Update – you can explore everything included in the detailed Changelog.

Free DLC Content Additions

We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to existing DLCs, those who already own these DLCs will get this content for free, as part of the update.

Additional Conduit Blocks (Added to the Apex Survival Pack)

(3 blocks, L grid)

More conduit variants for your greebling!

Core Systems Pack

Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC. 

The price of the Core Systems Pack is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Core Systems Pack.

This package includes:

Sci-Fi Hydrogen Thruster

(2 blocks, L grid + 2 blocks, S grid)

This next generation Hydrogen Thruster is the perfect fit for an advanced exploration craft headed to distant worlds!

Jump Drive Type II

(1 block, L grid)

An open frame Jump Drive with accessible service and maintenance walkways. The central core spins at high speeds during charging cycles.

Suspended Control Seat

(2 blocks, L grid + 2 blocks, S grid)

Lightweight ceiling-mounted flight seats which offer a clear field of view for pilots. Choose between the standard Coinstrol Seat or the Control Station variant with an overhead transparent display screen.

Centered Door

(4 blocks, L grid + 2 blocks, S grid)

Heavy duty passenger doors offered in full or half-size variants, each with solid reinforced metal doors or high-visibility glass panels.

Landing Gear Type II

(1 block, L grid + 1 block, S grid)

Compact landing gear suited for use in diverse landscapes.

Sci-Fi Hydrogen Engine

(1 block, L grid + 1 block, S grid)

Emergency power systems can be critical to surviving out in the frontier. This next generation Hydrogen Engine will keep your batteries charged and your lights on. Sliding panels allow for easy maintenance of internal components.

Round Edges

(14 blocks, L grid + 12 blocks, S grid)

Lightweight structural blocks ideal for adding shape and visual detail to any build.

Troffer Light

(3 blocks, L grid)

Whether you’re lining a corridor or lighting a command deck, Troffer Lights provide bright, uniform illumination to any interior space.

What’s Next

Over the past updates, we’ve reworked nearly every aspect of PvE: Prototech, Factorum global encounters and planetary encounters in Contact, Cargo Ships and Unknown Signals in Fieldwork, and most recently, Hazards and Space Encounters in Apex Survival.

The last major piece of that PvE puzzle is coming in the 209 update – Economy stations and missions. This next step will expand the universe with new opportunities for exploration, trade, and progression.

We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is bright, and we can’t wait to share it with you.

 

🛠️ Feedback & Support – https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

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Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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